Tuesday 27 November 2018

Games Stories

From reading articles i understand that game stories are very important to the game and the player. Game designers often reference three works in particular that tell us how to make useful stories that apply directly to games. These work are Poetics by Aristotle, The hero with thousand faces by Joseph Campbell, Story: Substance, Structure, Style and Principles of screenwriting by Robert McKee. Aristotle, Campbell and McKee provide some of the most often-cited advice for storytellers in general, so i think it's a good idea to apply their advice to my games.

Identification between the player and their characters, avatars, tokens and so on is a common way to get players to be emotionally engaged with the game.

The article tells us the guidelines for how to tell a good story within a game.
One important thing that Aristotle really hammered on is that each scene should follow the previous ones with a logical cause-and-effect relationship. Weak writing goes like this: “X happens, then Y happens, then Z happens.” Stronger writing is more like this: “X happens, and because of that Y happens, and because of that Z happens.”
Aristotle defined a stage play as being comprised of six elements. These are Plot, Theme, Character, Diction, Rhythm and Spectacle.


GTA V
I think the game story of this game is very good and interesting

Link of interest:
https://learn.canvas.net/courses/3/pages/level-9-dot-2-mckee?module_item_id=44583
http://www.gamasutra.com/features
https://www.thoughtco.com/write-the-short-game-story-2074328

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