Sunday 11 November 2018

Final GDD

For my final GDD I would like to add some thoughts and more ideas towards my game. For this blog i want to talk about the Technical, System Requirement, Game Architechture and User Interface ( control ).

Technical
I'm planing to create the game using Unity engine software. I plan to use a lot of art design which will be involve in the landscape of the game such as the ocean, the beach, the jungle, trees, rivers, hills and mountains. For special item like the rudder or the hull of the boat that required the player to collect, I will try to make it as realistic as possible. As the character I planned to use first person character as I want the player to feel that they are actually stuck in the unknown island. 

The physical require to play the game is the collect the items to pass through each level to reach the goals. For rules of the game, the player is only allowed a certain time to complete the mission. If the mission failed it would be game over.

The platform on the game will be on PC.

System Requirement
There is no system requirement, any PC or Mac can run the game with the minimum of 2GB Ram required.

Game Architechture
The landscape will be an island fill with mountains, hills, rivers and tress of the skybox I like to just stick with just one tone of the sky colour which will be bright sunny day light. For character, the player will just see 2 arms from the screen as it is first person player.

User Interface ( control )
The character can be control by the keyboard or with the joystick attached the PC. The player can only move left, right, backward and forward by pressing "A" to go left, "D" to go right, "W" to move forward and "S" to travel backward. With the help of the mouse the user can travel to all direction as the user desired. The mouse represent the first person character if the mouse is hover to the left which means the person is looking towards the left side.


A Visual Design of the Island



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