Identification between the player and their characters, avatars, tokens and so on is a common way to get players to be emotionally engaged with the game.
The article tells us the guidelines for how to tell a good story within a game.
One important thing that Aristotle really hammered on is that each scene should follow the previous ones with a logical cause-and-effect relationship. Weak writing goes like this: “X happens, then Y happens, then Z happens.” Stronger writing is more like this: “X happens, and because of that Y happens, and because of that Z happens.”
Aristotle defined a stage play as being comprised of six elements. These are Plot, Theme, Character, Diction, Rhythm and Spectacle.
GTA V I think the game story of this game is very good and interesting |
Link of interest:
https://learn.canvas.net/courses/3/pages/level-9-dot-2-mckee?module_item_id=44583
http://www.gamasutra.com/features
https://www.thoughtco.com/write-the-short-game-story-2074328
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