The difference between games and other entertainment products (such as books, music, movies and plays) is that their consumption is relatively unpredictable. The string of events that occur during gameplay and the outcome of those events are unknown at the time the product is finished.
The MDA framework formalizes the consumption of games by breaking them into their distinct components and establishing their design counterparts.
MDA Components |
Definition of the components:
Mechanics
Describes the particular components of the game, at the level of data representation and algorithms.
Dynamics
Describes the run-time behavior of the mechanics acting on player inputs and each others outputs over time.
Aesthetics
Describes the desirable emotional responses evoked in the player, when she interacts with the game system.
Link to Sources:
dmonline.pbworks.com/w/page/128058585/CDM Online
http://www.gamasutra.com/features
https://spin.atomicobject.com/2013/09/03/mda-game-design-framework/
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