Showing posts with label week 7. Show all posts
Showing posts with label week 7. Show all posts

Sunday, 18 November 2018

Prototype

For this week I started prototyping my game design. I started by making a timer on the scene.
 I used Ul and created a text after that I looked up C# script with countdown time tutorials.
After created the script I had a problem with adding the script to the text. For further detail, I liked to design the the layout of the text and make the visual text looks more appealing when playing the game.
As for the architecture of the scene I have only created a sample floor plan. I plan on to add more floor and make it bigger and longer environment and to add trees, forest and mountains. I will look up more tutorials on how to add such as beaches and adding rivers to the scenes. Also having it animated.

Timer Clock



C# Script
Floor Plan





Wednesday, 14 November 2018

Unity Free Tutorials

For this week Unity tutorials we are able to do any tutorial as we liked on unity. I choose to learn about about materials and looked at RPG games as it may apply to my game project. I've only started first and second tutorials. 
For the tutorial i created textures and lighting. Going back to the basic helps me a lot in controlling the scenes or navigating through the game platform. I got  better understanding from learning the basics again.
I was able to create texture and material very easier and adding normal maps to materials. I've tried out different shader to grass and dirt to give different looking to the game. I also learnt a new thing today from the tutorial which is tilting. By applying different number to tilting gives different look to the object which can be very useful.


Texture + Materials

Tuesday, 13 November 2018

Game Fun

From reading through the articles I've learnt that games are created by designers/teams of developers, and consumed by players. They are purchased, used and eventually cast away like most other consumable goods.

The difference between games and other entertainment products (such as books, music, movies and plays) is that their consumption is relatively unpredictable. The string of events that occur during gameplay and the outcome of those events are unknown at the time the product is finished.  
The MDA framework formalizes the consumption of games by breaking them into their distinct components and establishing their design counterparts.

MDA Components

Definition of the components:

Mechanics
Describes the particular components of the game, at the level of data representation and algorithms.
Dynamics 
Describes the run-time behavior of the mechanics acting on player inputs and each others outputs over time. 
Aesthetics 
Describes the desirable emotional responses evoked in the player, when she interacts with the game system.  

Link to Sources:
dmonline.pbworks.com/w/page/128058585/CDM Online
http://www.gamasutra.com/features
https://spin.atomicobject.com/2013/09/03/mda-game-design-framework/