Showing posts with label week 4. Show all posts
Showing posts with label week 4. Show all posts

Thursday, 18 October 2018

Game Vision Statement

3D Runner-Vision Statement

For my vision towards my game is the game will be one player game. 

3D Runner is adventure, simulation and strategy game set on the lost island with lots of adventures and obstacles you will be facing.

Game play is similar to Temple run or other types of running games, with the added twist, interest and excitement of treasure hunting game.

Full 3D game, with 3/4 view camera.

Very fast paced running, with lots of action such as jumping or roll under.

You play as a strong central character who grows, with light RPG elements including: character levels, experience points, stats, and skills.

Collecting items to clear the level, in order to gain access to new area.

link for source used : https://boardgamegeek.com/geeklist/69514/top-10-treasure-hunting-games

Treasre hinting game



Wednesday, 17 October 2018

Unity Tutorial 03

As for tutorial 03 I thought it was going to be working on making the game from recent tutorial. But this tutorial will teach us how to make animated clock using unity engine game.

Making an animated clock is very interesting and fun to do so. I find it much easier now from before such as using game object tools, making parent child or using the transform but still having trouble with viewing different kind of position on the scene panel. 

The tutorial thought me a lot more in coding. i was having trouble with the time such as coding hours, minutes, seconds and making it to rotate. The code that I work with the clock is much different from previous tutorials. It has more commands to it.

During making this project i got confused on adding object into parent child but once i read over and went over my work carefully i was able to figure it out. The lesson that i learned from this is that you must pay attention to even a small detail which can make a huge difference in your project.

What I'm looking forward to next tutorials is to work with more coding as i want to be able to have more practice in coding and to learn more in unity. I can't wait on what i will be doing next!


My Project- Clock

Tuesday, 16 October 2018

Games MDA

   What i have understand from reading and watching the link that was provided for us on cdmonline is in game design the Mechanics-Dynamics-Aesthetics framework is a tool used to analyze games.
 It formalizes the consumption of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides precise definitions for these terms and seeks to explain how they relate to each other and influence the player's experience.

-   Mechanics are the base components of the game - its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
-   Dynamics are the run-time behavior of the mechanics acting on player input and "cooperating" with other mechanics.
-   Aesthetics are the emotional responses evoked in the player.

There are eight type of Aesthetics as stated by Hunicke, LeBlanc and Zubek:

1. Sensation (Game as sense-pleasure): Player experiences something completely unfamiliar.

2. Fantasy (Game as make-believe): Imaginary world.

3. Narrative (Game as drama): A story that drives the player to keep coming back

4. Challenge (Game as obstacle course): Urge to master something. Boosts a game's replayability.

5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.

6. Discovery (Game as uncharted territory): Urge to explore game world.

7. Expression (Game as self-discovery): Own creativity. For example, creating character resembling player's own avatar.

8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.

Condra Game
Example is Condra Game. X has some data like a position and actions such as jumping. Since his piece of data its a Mechanic and since jumping is an action is also a mechanic.

This image contains numbers of mechanics. Firstly you can see some data. X himself has a position and as well as the enemies. When x touches the enemies he takes the damage.

link informations: