Showing posts with label week 5. Show all posts
Showing posts with label week 5. Show all posts

Sunday, 28 October 2018

Game Design Document

Story: 
The story of this game is the character was lost in an unknown island and his only way out is to find items to build his escape. These items consist of a boat parts. So the purpose is to find those parts to complete each levels.
Find items before the time runs out. The setting will set on a small island fill with trees, mountains, river, difficulties and hidden items/objects around the island.  After collecting all the items the player then pass to the next level. Each levels has a certain time for the player to collect the items.

Character:
The character will be third person. I much prefer to do it on third person more than first person player. I feel like the game play will be more enjoyable as this and personally i like to play third person character. The character costume will be just a plain white t-shirt fill with holes as the character has been lost for a certain time now and with blue shorts. The character will not have any shoes this will also make his movements slower as well but there are shoes on every levels that the character can find to increase the character's movement.

Environment/Level
The environment would be during the day time. The reason i choose day time is because during night time it would be very difficult for the player to find the items and will be already difficult during day time. As for levels, each level will have about 3-4 items to find within the given time. The duration will change depending on the levels.

Gameplay:
Example of gameplay: for the first level, the character will be placed in the middle of the island. The character will be surrounded by mountains terrain, river and grassland. Once  the character is on the map the time will automatically starting to countdown. As for first level i think the duration of the time would be around 3-5 minutes long to find the items. I also wanted to add shoes for the character to run faster as well as extend in time such as adding 30 seconds more. 

Art Description:
The game color will be mostly green as it is an island and unknown. The game will have mountains with flowing rivers, fill with forest and high grass. I also wanted to add sandy beaches and sea with blue sky.

Sound:
For sound, i want to add exciting music, sound effects as the character is searching for the boat's items. Few seconds before the time run out i also wanted to make the music more intense with the countdown clock example: 3, 2, 1...!



Escape from bug island
My inspired idea




Thursday, 25 October 2018

Unity Tutorial 05

For Dynamic Hub tutorial I was able to learn new things in unity. I was very interested in making text and adding text to the game. I think it helps to identified objects easier. Being able to edit different cursor is very fun to do too. 

I ran into a problem with the C# scripts, i was able to do all the coding  but i could not find how i went wrong. The image there showing the "PlayerCasting" it does not exist in the context.

Problem with C#

As for making weapon. I was very excited to watch the this tutorial. Adding the axe to the first person character was kind of tricky as my axe was not shown when pressing play mode. I got all the animation working but it is just shown on the screen. Being able to animation the axe is very cool. I had no idea you can do animation on unity. Also on this tutorial i got to learn how to add object such as fences and add component such as box collider so player can not walk pass through. 


Animation of Axe


Tuesday, 23 October 2018

Game GDD

From reading the article, what i think game design document is that a game design document is a highly descriptive living design document of the design for a video game. A GDD is created and edited by the development team and it is used in the video game industry to organize efforts within a development team.These documents are created by the development teams such as artists, designers and programmers to guide throughout the game process.

As reading through, made me realised how much components can have huge affect towards the player and the game. An example of this was " Imagine playing Chess with flat, cardboard counters. It's still the same game but would it be as enjoyable an experience?". The components consists of making the tiles smaller than the spaces they're placed upon. This means that they can be slightly bumped and moved without disturbing all the others. Use highly contrasting/distinguishable colours for player pieces.

The box. 
I think most first impressions of a game come from the box. It does not matter if the game is good to play but if the box does not look attracted then there will be no one to buy it. There are many ways to get people's attention through the box.
Examples :

List the name of the game on the side of the box.
Make sure any "back of the box" photo shows a legal game position. 
Print opposite sides of the box horizontally and vertically.

Game rules are very important to the game design too. Stating your rules to the game  it's a very difficult procedure and one of the hardest things to get right.
There are an amazing number of very common questions that many games fail to answer
Examples:

When exactly does the game end? 
When do you reshuffle cards? 
Is a player allowed to bid more money than she has?
What happens if a player runs out of money during the game? 

There are tips to that a game designer can do to improve a game that does involve spending a money such as support your game online, make replace parts available and include extra components as replacements.

Interested links : 
Design Considerations
https://www.flickr.com/photos/bochalla/5248915179
https://en.wikipedia.org/wiki/Game_design_document


The image on the game box can attract many buyers.
The design of the box has nothing to do with how the game plays.