Showing posts with label project. Show all posts
Showing posts with label project. Show all posts

Sunday, 2 December 2018

Alpha

As for previous tutorial i have made the landscape of the game project. I took further look at more design ideas and have came up with the final landscape.  I created the terrain and lift up the surface about 10, then shift to lower the terrain to add water and to build land and smooth then out evenly to created sandy landscape mix with mountain and rocks.
The landscape consist of sea surrounding the island with mountains covering the island. In the middle of the island has large tress and grasss and fill with rocks, The player will still have a path to follow. For further development i will use mesh collider around each area so the player can not go through it.
I have also created C# script with the countdown clock and after the time runs out the screen will appear as "Game Over". I will look at further detail on creating to make it more unique and well design
View of the island




Timer and Landscape of rocks

Game Over C#

Entering path for the player




Sunday, 18 November 2018

Prototype

For this week I started prototyping my game design. I started by making a timer on the scene.
 I used Ul and created a text after that I looked up C# script with countdown time tutorials.
After created the script I had a problem with adding the script to the text. For further detail, I liked to design the the layout of the text and make the visual text looks more appealing when playing the game.
As for the architecture of the scene I have only created a sample floor plan. I plan on to add more floor and make it bigger and longer environment and to add trees, forest and mountains. I will look up more tutorials on how to add such as beaches and adding rivers to the scenes. Also having it animated.

Timer Clock



C# Script
Floor Plan





Sunday, 11 November 2018

Final GDD

For my final GDD I would like to add some thoughts and more ideas towards my game. For this blog i want to talk about the Technical, System Requirement, Game Architechture and User Interface ( control ).

Technical
I'm planing to create the game using Unity engine software. I plan to use a lot of art design which will be involve in the landscape of the game such as the ocean, the beach, the jungle, trees, rivers, hills and mountains. For special item like the rudder or the hull of the boat that required the player to collect, I will try to make it as realistic as possible. As the character I planned to use first person character as I want the player to feel that they are actually stuck in the unknown island. 

The physical require to play the game is the collect the items to pass through each level to reach the goals. For rules of the game, the player is only allowed a certain time to complete the mission. If the mission failed it would be game over.

The platform on the game will be on PC.

System Requirement
There is no system requirement, any PC or Mac can run the game with the minimum of 2GB Ram required.

Game Architechture
The landscape will be an island fill with mountains, hills, rivers and tress of the skybox I like to just stick with just one tone of the sky colour which will be bright sunny day light. For character, the player will just see 2 arms from the screen as it is first person player.

User Interface ( control )
The character can be control by the keyboard or with the joystick attached the PC. The player can only move left, right, backward and forward by pressing "A" to go left, "D" to go right, "W" to move forward and "S" to travel backward. With the help of the mouse the user can travel to all direction as the user desired. The mouse represent the first person character if the mouse is hover to the left which means the person is looking towards the left side.


A Visual Design of the Island



Sunday, 28 October 2018

Game Design Document

Story: 
The story of this game is the character was lost in an unknown island and his only way out is to find items to build his escape. These items consist of a boat parts. So the purpose is to find those parts to complete each levels.
Find items before the time runs out. The setting will set on a small island fill with trees, mountains, river, difficulties and hidden items/objects around the island.  After collecting all the items the player then pass to the next level. Each levels has a certain time for the player to collect the items.

Character:
The character will be third person. I much prefer to do it on third person more than first person player. I feel like the game play will be more enjoyable as this and personally i like to play third person character. The character costume will be just a plain white t-shirt fill with holes as the character has been lost for a certain time now and with blue shorts. The character will not have any shoes this will also make his movements slower as well but there are shoes on every levels that the character can find to increase the character's movement.

Environment/Level
The environment would be during the day time. The reason i choose day time is because during night time it would be very difficult for the player to find the items and will be already difficult during day time. As for levels, each level will have about 3-4 items to find within the given time. The duration will change depending on the levels.

Gameplay:
Example of gameplay: for the first level, the character will be placed in the middle of the island. The character will be surrounded by mountains terrain, river and grassland. Once  the character is on the map the time will automatically starting to countdown. As for first level i think the duration of the time would be around 3-5 minutes long to find the items. I also wanted to add shoes for the character to run faster as well as extend in time such as adding 30 seconds more. 

Art Description:
The game color will be mostly green as it is an island and unknown. The game will have mountains with flowing rivers, fill with forest and high grass. I also wanted to add sandy beaches and sea with blue sky.

Sound:
For sound, i want to add exciting music, sound effects as the character is searching for the boat's items. Few seconds before the time run out i also wanted to make the music more intense with the countdown clock example: 3, 2, 1...!



Escape from bug island
My inspired idea




Thursday, 18 October 2018

Game Vision Statement

3D Runner-Vision Statement

For my vision towards my game is the game will be one player game. 

3D Runner is adventure, simulation and strategy game set on the lost island with lots of adventures and obstacles you will be facing.

Game play is similar to Temple run or other types of running games, with the added twist, interest and excitement of treasure hunting game.

Full 3D game, with 3/4 view camera.

Very fast paced running, with lots of action such as jumping or roll under.

You play as a strong central character who grows, with light RPG elements including: character levels, experience points, stats, and skills.

Collecting items to clear the level, in order to gain access to new area.

link for source used : https://boardgamegeek.com/geeklist/69514/top-10-treasure-hunting-games

Treasre hinting game



Friday, 12 October 2018

Game Idea Research

Game Idea

From last week ideas i did not realised that the project that we are making was meant to be 3D game. But that did not mean i cant use those idea into making a 3D game.

My idea is now 3D runner.

The purpose of this game to find items such as gem before the time runs out. after collecting all the items the player then pass to the next level. Each levels has a certain time for the player to collect the items. The items would be hidden around the objects on the map.

Three possible mechanics 

Collectibles

Clear goals get the player to keep going, feeling completion. 
Clearing each levels might get the player to keep playing till the end.
Collecting all the items to clear the stage/ level.

Challenge

Being pushed to the edge of activity you reach the state of flow. You work to peak of ability nothing more engaging.

Going through obstacles can be challenging as well as race against the duration of time.

Items are tricky to find as they are all hidden all over the surrounding areas such as behind the trees, mountains or houses.

Exploration

Feeling of freedom and adventure.

I think  humans have a curious mind-set, and as such, we have a general tendency to explore the environment around us. This tendency has led us to discover and invent great things which has resulted in the overall development of mankind. 

In a similar way, exploration in games can be an extremely rewarding experience, both for the player and the developer alike.

 Exploring Game
Exploring Game

Tuesday, 9 October 2018

Game Brainstorm

4 Possible Game Ideas


1. 2D Runner

The game would be on mobile devices such as Android or IOS. 

What i like most about this game is the way the game will be design to be endless. What i meant by that is the main subject itself would be travelling in a horizontal line collecting coins or can even power-ups by going through  special items. Going horizontal line and collecting items sounds very easy so to make the game more challenging is to create obstacles. Endless missions: Create missions using 14 types of unique goals and make them repeatable with increasing difficulty.

For this idea I got my inspiration from this game called flappy bird, subway surfer and temple run.

https://www.crazygames.com/t/running

2. A Memory Game Using Images and Artwork

The game type is going to be a puzzle game. This game is one player game. The player will start of with 4 images and have limited time to look at those images. After the time ran out the images will be turned another and it will start to shuffle. The player will have to pick the image and match with chosen image. 

The player will only have 2-3 chances to choose if choose wrong then the player will only have 2 more chances to complete the puzzle. 

Once all the images are matched, the player will get a reward such as coins, tokens or diamonds. Those coins then can buy special items, which will give the player more advantage in the game such as extend chances to play or can peek through one image.

As the player continued to play the level will increase with difficulty. This will include more images, images with trap or images that will not match with others at all ( fake image ).

For this game idea is from 4 words game.
Matching images game

3. Rock-Paper-Scissor

The game will be multiplayer with changeable avatars and custom moves.  It will run on mobile devices. The layout would be both player gets to pick either rock, paper or scissor. After the player have chosen the screen then will switch to another player and it will reset the selection so the player will not know what the previous player have chosen.

This is fun and exciting game for friends/ family. 

4. Tic-Tac-Toe

Tic-tac-toe is a paper-and-pencil game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game.

The game is multiplayer. The skills required Strategy, tactics, observation.

On the start menu, the player have a choice to choose between single player or multiplayer.
If the player choose single player. The player will go up against a computer. The difficult would be normal as all levels are the same so each time the player plays the game both the player and computer have the chance to win.

Multiplayer mode: Player one will get to pick whether to be "X" or an "O". The game will design that player one always get to have first turn then after that will be player two. 

The player can draw in the shape of X or an O. The game will notice the shape and it will automatically mark as X or O symbol.

Inspiration link