As reading through, made me realised how much components can have huge affect towards the player and the game. An example of this was " Imagine playing Chess with flat, cardboard counters. It's still the same game but would it be as enjoyable an experience?". The components consists of making the tiles smaller than the spaces they're placed upon. This means that they can be slightly bumped and moved without disturbing all the others. Use highly contrasting/distinguishable colours for player pieces.
The box.
I think most first impressions of a game come from the box. It does not matter if the game is good to play but if the box does not look attracted then there will be no one to buy it. There are many ways to get people's attention through the box.
Examples :
List the name of the game on the side of the box.
Make sure any "back of the box" photo shows a legal game position.
Print opposite sides of the box horizontally and vertically.
Game rules are very important to the game design too. Stating your rules to the game it's a very difficult procedure and one of the hardest things to get right.
There are an amazing number of very common questions that many games fail to answer
Examples:
When exactly does the game end?
When do you reshuffle cards?
Is a player allowed to bid more money than she has?
What happens if a player runs out of money during the game?
There are tips to that a game designer can do to improve a game that does involve spending a money such as support your game online, make replace parts available and include extra components as replacements.
Interested links :
Design Considerations
https://www.flickr.com/photos/bochalla/5248915179
https://en.wikipedia.org/wiki/Game_design_document
The image on the game box can attract many buyers. The design of the box has nothing to do with how the game plays. |
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