Tuesday 16 October 2018

Games MDA

   What i have understand from reading and watching the link that was provided for us on cdmonline is in game design the Mechanics-Dynamics-Aesthetics framework is a tool used to analyze games.
 It formalizes the consumption of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides precise definitions for these terms and seeks to explain how they relate to each other and influence the player's experience.

-   Mechanics are the base components of the game - its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
-   Dynamics are the run-time behavior of the mechanics acting on player input and "cooperating" with other mechanics.
-   Aesthetics are the emotional responses evoked in the player.

There are eight type of Aesthetics as stated by Hunicke, LeBlanc and Zubek:

1. Sensation (Game as sense-pleasure): Player experiences something completely unfamiliar.

2. Fantasy (Game as make-believe): Imaginary world.

3. Narrative (Game as drama): A story that drives the player to keep coming back

4. Challenge (Game as obstacle course): Urge to master something. Boosts a game's replayability.

5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.

6. Discovery (Game as uncharted territory): Urge to explore game world.

7. Expression (Game as self-discovery): Own creativity. For example, creating character resembling player's own avatar.

8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.

Condra Game
Example is Condra Game. X has some data like a position and actions such as jumping. Since his piece of data its a Mechanic and since jumping is an action is also a mechanic.

This image contains numbers of mechanics. Firstly you can see some data. X himself has a position and as well as the enemies. When x touches the enemies he takes the damage.

link informations:



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