C# for jumping |
First person screenshot |
Screenshot of player jumping |
Further tutorial i have edit my countdown timer to more suitable position which i think is top right. As shown on screenshot below
full landscape |
I also decided to add collecting items. My plan was just made 4 prototype items, which right now is just a cube. I had 4 cubes layout near the player to test what happened when the player triggered them. I made an UI with text of the number of cubes in the scene, which is 4. So after the play triggered the cube the number will start to decrease. I ran into lots of error on this as after the cube collected the number did not decrease and it stays as 4.
items |
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